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Summoners war exporter error3/10/2024 ![]() Man, if you manage to make these files available, you would help me later, a lot. For example, the third costume of the archangel (japanese schoolboy) can't be imported(ansform problem),īut some work, such as the chakram/boomerang girl third costumes. The game files are about 5Gb, I can put a mediafire link if you want to search a monster you want, but I might delete the link after one or two week because 5Gb is heavy. There are the 3 costumes of the beastrider, 2 costumes of the archangel, the normal and awakened shadowcaster and vampire lord. fbx file that you can easily import into Blender to export them into. dat file into an OBJ or STL? my knowledge is very limited on this subjectWell, it really depend on which one you want to get? In the link I have put in my previous message, in the folder zfailures, you can find some. Is there any easy way for me to turn this. I took the data of few model I tried to get, if someone can try to extract them and upload them here that would be great, or just maybe help me understand them with the hex editor(I don't care about the bones, just the model and textures would be great). ![]() Maybe you were trying to say that the code need to be adapted to each ".dat" file that don't work with the finale script? I don't think replacing all the "png" words by "jfif" will work. (05-30-2023, 11:10 AM)Neostatos4 Wrote: (05-30-2023, 10:13 AM)andre.aguiar Wrote: (05-15-2023, 04:17 PM)Neostatos4 Wrote: Hey RedBear, do you have an updated script of the "SummonerWar_DAT_Final.txt" working with 3dsmax or blender with the adjustement that you explained? The old script seem to work with few recent model, such as Shadow Claw and the second awakening of the wandering knight, but many other unit (collab unit or very new one) and the costume does have textures not working, probably a story of jfif format.Īs far as I know, the script SummonerWar_DAT_Final have 517 lines of code and start talking about textures on line 207.
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